3D Visualisation
Assets
Assets
A selection of asset, texturing and look-development work focused on production-quality modelling, UV construction, physically based materials and surface response.
My approach combines traditional asset creation with procedural workflows, using tools including Maya, Houdini, Mari, Substance Painter and Substance Designer. Particular areas of interest include realistic material definition, roughness and microsurface response, hard-surface assets and building robust assets that hold up under close inspection and varied lighting conditions.
Concept Development
Filmography
Films I have contributed to during my VFX career, ranging from asset creation and texturing, procedural shaders, lighting and rendering, to environment generation.